DayZ is making some great progress.

DayZ just released a new stable branch 0.45.124426 to live. Here are the patch notes

This comes a week after they announced that they we switching to an entirely new in-house rendering engine and just a few weeks after announcing 64-bit servers.

It's clear that the team is dedicated to providing a stellar title before Dean departs to New Zealand later this year. 

Once these big patches are released, you can bet that we will be joining the fray.

It's not looking good for Pantheon: Rise of the Fallen

Backstory

Mr. Brad McQuaid has a pretty solid reputation. Not exactly the best reputation but a reputation no less. His first real success (and 3rd game) came in the form of Everquest, which was not a bad start to his early gaming career. In 2002, he left Sony, with Jeff Butler, to form a new company called Sigil Games. After 5 years of development, they released their first new, "next generation" MMO called Vanguard: Saga of Heroes (published by SOE.) For anyone familiar with that title, you know it had one of the worst MMORPG launches in history. Horrible launch aside, the title showed great promise with the large beautiful open-non-instanced-world and the ability to build custom houses. Being the money sink that it already was to the developers, 200,000 subscribers became just 40,000 after just 2 months and so the whole team was taken out into a parking lot, by SOE, and canned through a megaphone. Very few members of Sigil were hired by Sony, and luckily for Mr Brad McQuaid, he was included.

Immediately after the title was put on life support (SOE trying to re-coop losses and all), development ceased, and Vanguard wouldn't see a single update for over 2 years. Only the die-hard fans continued to believe in the mmo and even though Brad was hired back by SOE as Creative Consultant, Mr. Brad McQuaid went into shameful hiding (it was that bad). He eventually resurfaced in 2009, in order to clear his name and even decided to provide a detailed post-mortem report on Vanguard, on his personal blog, with the hopes of getting back into the gaming industry. In 2012, he was re-hired by SOE to re-tool Vanguard and make the title Free-to-Play. In 2013 however, the idea was scrapped and Vanguard slowly started to fade into oblivion once again with plans to close the MMO down in 2014. Brad then left SOE, yet again, to form another company called Visionary Realms, Inc.


Introducing Pantheon: Rise of the Fallen
 

As you can see, the guy has some serious passion and tenacity, all stemming from his early success with Everquest. He just hasn't managed to catch a break and it's not looking any better for him now.

Over the years MMORPGs have grown dull and became these rather simple titles that are designed to appeal to the masses. The more people that can pick up the game, the more money the company can make, simple. However, the hardcore fanbase that lovesMMRPGs like Everquest and Vanguard haven't had a new and refreshing hardcore title in many years.

Mr. Brad McQuaid saw this as an opportunity to make a spiritual successor to the Everquest franchise in an attempt to lure all the "homeless" MMORPG players. Because MMORPGs are really expensive and SOE wasn't willing to cover his development costs this time around, he and his team at Visionary Realms, Inc. decided to hit up Kickstarter.

Now, there is an interesting belief passed around by various MMO developers; "If you quit an MMO that you loved, why did you quit and why do you think we would be willing to make a multi-million dollar update to the same formula that you lost interest in?"

It makes sense from the outside looking in but I think that it's an unfair blanket statement and the next person to do it, just needs to do it right. Unfortunately, it looks like the Kickstarter is not going to do it at all. With just 9 days to go, Visionary Realms, Inc. hasn't even managed to hit 50% of their initial Kickstarter goal. In a sad desperate attempt to gather additional funds, they have been announcing class after class hoping to appeal to gamers from around the net but it's looking grim. For fans of the Everquest type gameplay, it looks like those days have come and gone, never to be seen again.

Perhaps Brad is the curse that people don't want to believe in anymore or perhaps people are burnt out on Kickstarter titles? With Pantheon: Rise of the Fallen's stretch goals pushing up to $5 million, it's a very sad fate for the hopeful team and it should be interesting to see where Brad will go to next.

Check out six minutes of Evolve Gameplay

From Turtle Rock Studios, the creators of Left 4 Dead, comes and beautiful title called Evolve. I'm not going to type much on this one, you just have to see this video, no amount of description could do this game justice.

The only thing I can say is that 4 vs 1 multiplayer looks like a very fun experience. For anyone who played Left 4 Dead or the Zombie mods in Counter-Strike: Source, you should have some goosebumps after watching this trailer.

Youtube [Kotaku] 


Also, be sure to check out the PCGamer Interview here

Embargo lifted for online editorials, Massively previews Elder Scrolls Online and gives a resounding "meh". (February 7th)

A few months back, a close friend and I entered the ESO beta weekend with a completely open mind. Having played the two previous titles, Oblivion and Skyrim, we knew the formula and looked forward to a similar experience, what we got was... still under NDA (non-disclosure agreement).

Let's talk about the history real quick
The Elder Scrolls franchise has always been this amazing fantastical single-player experience where you gradually become this strong and worthy hero. What made this series so special was the ability to make your own decisions, play your class however you saw fit and travel the world in any direction not knowing what dangers you would face. The used this same successful formula with the Fallout franchise. This formula gave players a sense of freedom like never before and since 1986, the Elder Scrolls franchise has been made by Bethesda Softworks or Bethesda Game Studio (with the 2006 release of Elder Scrolls Oblivion on the Playstation 3). Over the last 27 years, they have built such an amazing reputation with only a few minor hiccups along the way.

Enter Zenimax
Zenimax is a 250 man studio with Matt Firor (of Mythic Entertainment; the studio responsible for the successful Dark Age of Camelot and failure Warhammer Online) at the helm. With Bethesda as the publisher, Zenimax was put in charge of MMORPG development and in 2007 started working on what is now known as The Elder Scrolls: Online. Following the old MMORPG business model that existed back in 2004, Zenimax is also charging a $15/monthly fee beyond the cost of the game, a business model that is practically frowned upon in modern day.

"What Zenimax has essentially created is a half-breed between the single player Elder Scrolls and the traditional MMO and in doing so, both sides have suffered severely" (-PCgamer).

After the beta was over, we immediately uninstalled ESO and moved on with our lives. Fortunately for Zenimax, every beta participant was locked under an NDA so I cannot say anything more.

With just two months until release, Zenimax was still hiding behind a public NDA and their fans started to catch on and those that hadn't participated in the beta weekend events grew ever-so-suspicious. Zenimax decided to lift the embargo for online editorials and in doing so, the flood gates opened and the world is now aware that ESO is a dull experience.
 

Back on topic with a TL;DR:
With the embargo lifted, Massively has just saved a bunch of die-hard Elder Scrolls fans from Zenimax's on the Elder Scrolls franchise

Looks like another Star Wars The Old Repblic flop in the making.

Time to move on, nothing to see here folks.

Developer WBGames skips bug-fixes, moves on to DLC, causes riot.

Batman: Arkham Origins is a title that is plagued with various game-breaking bugs and other small issues on the PC. Regardless, WBGames has made it clear that they have no interest in fixing the product that made them money in the first place, they just want to focus on what makes them more, DLC (additional content that is purchased separately and made downloadable).

Mercury - Community Manager
Hi all,

The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums.

If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.

We apologize for any inconvenience this has caused for some of you, and want to thank you for having been patient.

As you can imagine, fans of the title were none to happy to see their beloved title ignored in hopes that the company can make some quick money.

If the community manager can feel the backlash that is spreading across the internet, he'll bite his tongue and change their tune real-quick. This a stance that could greatly impact future sales of WBGames, PC gamers are like elephants, we don't forget.